PM3.6 - Game & Watch - Subroutine - 0x286a8
- if (OnGround)
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: 28 }
- else
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: 24.7 }
- if (BoolIsTrue RandomAccessBool (0x21))
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(50), Bool(false), Bool(false)] }
- if ((LongtermAccessInt (0x43) Equal scalar(1)))
- IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(3)))
- IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(5)))
- IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(7)))
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(1.3), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(-2.1), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }
- else
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(-0.4), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }