PM3.6 - Game & Watch - Subroutine - 0x286a8

  1. if (OnGround)
    1. FloatVariableSet { variable: RandomAccessFloat (0x9), value: 28 }
  2. else
    1. FloatVariableSet { variable: RandomAccessFloat (0x9), value: 24.7 }
  3. if (BoolIsTrue RandomAccessBool (0x21))
    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(50), Bool(false), Bool(false)] }
    2. if ((LongtermAccessInt (0x43) Equal scalar(1)))
      1. IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(3)))
      2. IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(5)))
      3. IfStatementOr ((LongtermAccessInt (0x43) Equal scalar(7)))
      4. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(1.3), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }
      5. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(-2.1), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }
    3. else
      1. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(50), Value(0), Scalar(0.0), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 9 }), Scalar(-0.4), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.5), Bool(true)] }